
The enemies range from Fallout 4-style Synths with moustaches, cute looking robot enemies that wouldn’t look out of place in NieR: Automata or even Super Mario, creepy abandoned fairground automatons and even sauntering fluffy white Daddies crowned with apples that bleed down their featureless faces… yeah… I have to admit that I truly love these ridiculous fun enemy designs. The player will inhabit the boots of a KGB officer sent to investigate Facility 3826 where it appears that experiments have taken on a life of their own. But regardless, Atomic Heart looks like an actual game and I seriously doubt that this is some kind of scam to just rake in that pre-order cash.įrom what I have seen, Atomic Heart is a post-apocalypse game that has joyfully fetishised a Soviet Union aesthetic where reality has been bent out of shape. I hope these rumours aren’t true and that Mundfish are proactive in a rebuttal to clear up any confusion or concern. Everything that happens is scripted with little to no true interaction. Also, allegedly the 10 minute gameplay trailer was heavily directed and linear without the necessary gameplay logic implemented, to put it simply if you were playing this gameplay trailer then you wouldn’t actually be playing it.

There are reports of redundancies within Mundfish, apparently the first trailer was a deceiving fabrication, similar in tune to that first trailer for Killzone 2 (many years ago). Considering that Atomic Heart utilises Unreal Engine 4, I’m confident that the finished product will be a crisp game experience with high graphical fidelity in all its real-time, ray-tracing glory.īut as much as I was impressed by the 10 minute gameplay trailer, I can’t help but feel disheartened by rumours that despite being available for pre-order, Atomic Heart might be a production hell. Despite their team only being in double figures, Bagratuni has stated that they have a talented team with members who have cut their teeth on Ubisoft titles and they are in regular contact with Epic Games. Though, to see the recent 10 minute gameplay demo, you would be forgiven for thinking that this was a AAA title with hundreds of Mundfish employees working on this. Mundfish is an Indie developer with a team of 30, though according to CEO Robert Bagratuni they are expanding. In terms of gaming, we’ve seen the release of Fallout 76, Metro Exodus and Far Cry New Dawn and that’s just within the last 3 months! And on the horizon we have Atomic Heart by Moscow developer’ Mundfish. Yet people are fascinated with the concept of what could’ve happened and they flirt with how the remnants of humanity would adapt in an environment after nuclear war. Ever since Ernest Rutherford first split the atom, it is worth considering how close humanity has come to atomic annihilation. There is a sense of catharsis when exploring the post-apocalypse as a paradigm.


In terms of gaming, we have a solid relationship with the post-apocalypse.

Bethesda’s Fallout 3 continued one of my favourite franchises with a controversial shift away from an isometric top-down perspective in favour of a first person experience. While id Software’s Rage suffered from performance issues, a and boring last act despite that game having a lot of the hallmarks of a great first person shooter (meaty shotguns and near “oldskool” combat mechanics). In more recent memory, the 2015 Mad Max game was unexpected and thoroughly enjoyable. From Burntime on the Amiga and through to Fallout on PC. Through the years I have played near countless games set in the post-apocalypse.
